No more than you needed a copy of the Monster Manual. you probably had no need for Morningstar and no interest in running D&D as a DM through SCL. ![]() Their market is much smaller - if you're not playing D&D because of job/kids/life/etc. ![]() This business model is not great for companies that want to use the IP to develop new innovative ways to actually play D&D. This is the greater market for geek stuff. can all be made D&D-related without being limited to the core of people who currently play D&D. TV, video games, movies, merchandise, etc. This business model is great for companies that play on nostalgia or geek culture without selling to the relatively small niche of actual D&D players. They made a system designed to focus on the core brand of Dungeons and Dragons to keep their hard core tabletop gaming base active, but they plan to make all their profit by licensing the IP. Hasbro's agenda with D&D is very clear: The core RPG is not their business model. ![]() Seems like n-space also had one or both of the same problems. Those guys had plans to produce a digital marketplace for DMs to trade their own content (just like we have with DM's Guild) but mediated by a cross-platform app that also served as digital books for your D&D content (just like Fantasy Grounds has now).Įither Morningstar did not get the licensing support from WotC that would let them monetize the app, or they bit off more than they could chew contractually so they fell out with WotC and tried to branch out on their own. They promised digital tools for D&D - that Codename: Morningstar thing.
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